Here’s the list of our new Epic Commanders and their unique skills: The nation flag for all servers is going to be removed from the server-related page-the "Select Region” and “Account” screens. They read too much off their spreadshits.Dive into the full details of everything new in Update 5.5: Nation Flag Removal In short#2, wg doesn't know shit how to balance ships. Now, since it is adequately balanced (or double nerfed, as the 2nd nerf was uncalled for). In short, before the nerf, it was a high reward, low risk ship. It is an utter nuisance to play against unless your team has a HIV or something similar to counter it. The way it is designed, it is meant to be long ranged fire support ship (as if we didn't have enough bbs) in a cruiser hull. Yes, speed armour.įrankly, as an owner of the ship, I play it almost never because it doesn't suit my playstyle. In fact, the best armour it has is not all the ridiculous xy mm of deck/belt/whatnot, it is the SPEED. One might argue that the excessive speed and long reach is to compensate for the flakey armour, which I find not to that flakely if properly bowed on. (correct me if I am wrong) and by the time your shells reach the spot, a good HIV player would not be there. IF I remember correctly, almost no other tech tree CA can touch you. The typical play style is to kite at max range where things, eg, shells, cannot stand a chance to hit you given that 1) you travel so fast that the shooter has to compensate almost 1.5x more than usual and 2) all you need to do is wAsD to throw off the aim. HIV (AKA AIDS) excessively relies on gimmicks to make it work. The longer version of reasoning (since I now in a more comfortable position to thing).
0 Comments
Levels are compact, requiring only a little scrolling to see the whole battlefield. Tank Battle: North Africa cleverly hones this PC-centric formula for the iOS format. It's all as deeply familiar as the game's World War II tanks 'n' infantry setting. There are familiar strategy game mechanics like terrain, which can enhance your defensive capabilities, or buildings that enhance your attacking abilities. Entrenched enemies emerge from the fog of war as you creep along, waiting to be engaged.įor every turn, you can move your units a set number of spaces, and then launch an attack if there's anything attackable within range. You move your simply drawn 2D units (which are initially quite hard to distinguish from each other) around a hex-filled battlefield. Tanks for the memoriesĪt first glance, this is strategy gaming as we've known it since the early '90s. It's an apt description for Tank Battle: North Africa - a sparse, economical turn-based strategy game that plays a solid and finely honed tactical game. Here's a group of people that became experts at making the best of what limited resources it had and putting up a solid front. The World War II generation was undoubtedly made of sterner stuff - especially when compared to us namby-pamby young 'uns with our iPads and our soya milk. Finally they can compare the event time before and after each trial start, again, through those packets. They can also stop the game from unlocking the next trial if not a single such packet arrived at the servers. They could look at these packets logged, and ban players that have many of those packets sent during trials, but then never finish the TL run.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |